City: Kad Urïtá-jïz

Kad Urïtá-jïz

Kad Urïtá-jïz
Example Gnoll architecture.
StateUndermountain
ProvenceTrïpghe Kingdom
Sub ProvenceDrigdtrusme Hold
RegionSàbumwùy Prairie
Founded1968
Community LeaderLord Shêbêv
Area30 km2 (12 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation1698 m (5570 ft)
Average Yearly Precipitation226 cm/y (88 in/y)
Population7148
Population Density238 people per km2 (595 people per mi2)
Town AuraTransmutation
Naming
Native nameKad Urïtá-jïz
Pronunciation/tunk/ /jɪz/
Direct Translation[strong; tough; solid; robust] [journey; voyage]
Translation[Not Yet Translated]

Kad Urïtá-jïz (/tunk/ /jɪz/ [strong; tough; solid; robust] [journey; voyage]) is a subtropical City located in Drigdtrusme Hold, Trïpghe Kingdom, within the Undermountain.

The name Kad Urïtá-jïz is derived from the Goblin language, as Kad Urïtá-jïz was founded by Szyshi, who was culturaly Gnoll.

Climate

Kad Urïtá-jïz has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -2°C (29°F). Kad Urïtá-jïz receives an average of 226 cm/y (88 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Urïtá-jïz covers an area of nearly 30 km2 (12 mi2), and an average elevation of 1698 m (5570 ft) above sea level.

Overview

Kad Urïtá-jïz was founded durring the late 20th century in early winter of the year 1968, by Szyshi. The establishment of Kad Urïtá-jïz suffered from many setbacks, delays, and obsticles, most notably a group of Kad Urïtá-jïz which required millitary assistance exterminate before the community could finish being built.

Kad Urïtá-jïz was built using the conventions of Gnoll durring the late 20th century. Naturaly, all settlmentss have their own look to them, and Kad Urïtá-jïz is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Kad Urïtá-jïz is buildings are arranged arround a network of narrow packed earth streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Kad Urïtá-jïz's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Kad Urïtá-jïz has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Kad Urïtá-jïz ’s existence has dried up and the city is drifting down the stream of history as it dries up.

Civic Infrastructure

Kad Urïtá-jïz possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Urïtá-jïz has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Urïtá-jïz has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Urïtá-jïz. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Urïtá-jïz's parks.

Kad Urïtá-jïz has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Urïtá-jïz.

Kad Urïtá-jïz has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Urïtá-jïz has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Urïtá-jïz has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Urïtá-jïz has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Urïtá-jïz has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Urïtá-jïz has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Urïtá-jïz has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Urïtá-jïz's public wards, blessings, and other arcane systems.

Kad Urïtá-jïz possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Kad Urïtá-jïz's grid is powered by a boiler and turbine based power plant.

Kad Urïtá-jïz possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad Urïtá-jïz has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Urïtá-jïz has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Urïtá-jïz's natural decorations nor waterways.

Kad Urïtá-jïz has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Urïtá-jïz has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Urïtá-jïz has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Kad Urïtá-jïz's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, spring is short in Kad Urïtá-jïz.

The Herd Animal, Elk near Kad Urïtá-jïz are known to be quite timid.

Kad Urïtá-jïz's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Illusion energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 13
  • Farmers: 21
  • Farm Laborer: 37
  • Hunters: 24
  • Milk Maids: 18
  • Ranchers: 9
  • Ranch Hands: 22
  • Shepherds: 19
    • Farmland: 28877 m2
    • Cattle and Similar Creatures: 1787
    • Poultry: 21444
    • Swine: 1429
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 714

Craftsmen

  • Arms and Toolmakers: 15
  • Blacksmiths: 17
  • Bookbinders: 8
  • Buckle-makers: 10
  • Cabinetmakers: 16
  • Candlemakers: 25
  • Carpenters: 24
  • Clothmakers: 19
  • Coach and Harness Makers: 7
  • Coopers: 20
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 15
  • Farrier: 38
  • Furriers: 4
  • Glassworkers: 25
  • Gunsmiths: 16
  • Harness-Makers: 6
  • Hatters: 13
  • Hosiery Workers: 5
  • Jewelers: 7
  • Leatherwrights: 17
  • Locksmiths: 6
  • Matchstick makers: 11
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 11
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 7
  • Saddlers: 13
  • Scabbardmakers: 15
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 25
  • Tailors: 40
  • Tanners: 8
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 19
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 17
  • Chandlers: 18
  • Chicken Butchers: 18
  • Entrepreneurs: 7
  • Fine Clothiers: 17
  • Fishmongers: 20
  • Florists: 4
  • Potion Sellers: 10
  • Resellers: 35
  • Spice Merchants: 9
  • Wine-sellers: 14
  • Wheelwright: 11
  • Woodsellers: 6

Service workers

  • Bakers: 44
  • Barbers: 33
  • Coachmen: 10
  • Cooks: 31
  • Doctors: 16
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 25
  • Healers: 18
  • Housekeepers: 19
  • Housemaids: 42
  • House Stewards: 23
  • Inns: 7
  • Laundry maids: 12
  • Maidservants: 27
  • Nursery Maids: 12
  • Pastrycooks: 23
  • Restaurateur: 26
  • Tavern Keepers: 28

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 14
  • In-Town Couriers: 15
  • Long Haul Couriers: 17
  • Dockyard Workers: 15
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 18
  • Millers: 17
  • Miners: 16
  • Oilmen and Polishers: 11
  • Postmen: 16
  • Pure Finder: 9
  • Skinners: 21
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 21
  • Watercarriers: 15
  • Watermen, Bargemen, etc.: 20

Skilled Laborers

  • Accountants: 9
  • Alchemist: 10
  • Clerk: 13
  • Dentists: 7
  • Educators: 18
  • Engineers: 9
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 16
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 15
  • Fixers: 8
  • Kami Clerk: 14
  • Landlords: 13
  • Lawyers: 8
  • Legend Keepers: 11
  • Militia Officers: 47
  • Monks, Monastic: 23
  • Monks, Civic: 23
  • Historian, Oral: 16
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 16
  • Priests: 31
  • Rangers: 9
  • Rat Catchers: 10
  • Scholars: 11
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 25
  • Military Officers: 27

Cottage Industries

  • Brewers: 22
  • Comfort Services: 27
  • Enchanters: 7
  • Herbalists: 8
  • Jaminators: 25
  • Needleworkers: 23
  • Potters: 11
  • Preserve Makers: 19
  • Quilters: 10
  • Seamsters: 37
  • Spinners: 21
  • Tinker: 7
  • Weaver: 18

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 10
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 24
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 23
  • Writers: 23

Produce Industries

  • Butter Churners: 25
  • Canners: 22
  • Cheesmakers: 23
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 11
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 11
  • Tallowmakers: 16

2621 of Kad Urïtá-jïz's population work within a Foundational Occupation.

4313 of Kad Urïtá-jïz's population do not work in a formal occupation, but do contribute to the local economy. 214 (3%) are noncontributers.

Points of Interest

Kad Urïtá-jïz is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami solved a major long term problem plaguing the town. One of Kad Urïtá-jïz's local festivals commemorates this miracle.

History